GARY BOUTRY LABIGNE

Automotive lighting, Head, Drinkware, Cap, Sleeve, Gesture, Font, Headgear

GDC 2019

TIED ESCAPE

Rectangle, Line, Font

BEING AN ADVENTURER

    By climbing the steps of the aztec temple with your companions, you finally reach the heavy stone door, engraved with strange signs. You manage to enter, but only one of your companions has the courage to follow you into this damp and dark tomb. You continue your exploration, and arrive in a room where the walls seem to be covered with animal symbols, and geometrical shapes... Your torches go out, and suddenly a cold wind runs down your spine, a distant laughter is heard, and then nothing more. When you wake up, you are tied to a chair back to back with your companion, the ghost of a conquistador facing you...

    Tied Escape is an interactive and immersive game asking 2 players to jointly jump on chairs to escape from an Aztec temple. This game draws its inspiration from a very famous scene from Indiana Jones and the Last Crusade. In a given time, symbols will appear on the screen and the players must jump on their chairs to activate the buttons linked to the symbols on the pillars distributed in the rooms. The use of hands is prohibited. The game was nominated for the GDC 2019 as one of the best Experience during the event, and was also nominated for the Taipei Game Show 2020 (cancelled due to Covid).

DETAILS:

  • 2018-2019
  • Immersive game
  • GDC Nominated game
  • Unity Engine
Cap, Hat
Material property, Blue, Azure, Purple, Triangle, Violet, Font, Sky
Font
Font
Font
Rectangle
Material property, Blue, Font
Font

MY WORK

    As the manager of the team, my role was to oversee the entire project, from initial concept to final release. I worked closely with the artist and developper to ensure that their visions were aligned and that the game's overall design was consistent and cohesive.

    As one of the game designers, I was responsible for creating the game mechanics and rules, as well as balancing the difficulty to ensure a fun and engaging experience for players. I also oversaw the playtesting process, incorporating feedback from testers to refine the game mechanics and ensure a balanced experience. Additionally, I worked with the atmosphere designer to ensure that the gameplay mechanics and atmosphere were in harmony, creating a truly immersive experience.

    As the atmosphere designer, I was responsible for creating the overall look and feel of the game. I worked closely with the art team to create a visually stunning and unique experience, visual experience, sound effects, and music to create a truly immersive atmosphere. I also worked with the game designer to ensure that the game mechanics and atmosphere were in harmony, creating a truly immersive experience.

    In addition to managing the team and designing the game, I also managed a crowdfunding campaign to raise funds for the development of the game. I organized radio interviews to promote the game and build excitement for the crowdfunding campaign, which was a huge success.

    As a result of our hard work, the game was nominated for GDC 2019, which was a huge honor for our team. Our success was a result of our collaboration, creativity, and dedication to creating a unique and engaging game experience.

    To achieve this adventure, we created a book to deliver our incredible adventure, this book was made for our tippers that helped us to find money and payed a part of the traval. You can discover all the project written by me from the beginning to the end of this adventure !

    Just below, you can click on some logos to find articles about the game and how peoples loves it !





SKILLS :

  • Immersive Design
  • Management
  • Game Design
Cap, Hat

Art by Pauline SION

Water, Building, Snow, World, Nature
Azure, Cartoon, Organism, Art

WORLD OF THYR

BOAT'EM UP

DISCOVER

  • Game design : I gained experience in designing game mechanics and challenges that are engaging and fun for players. Finding the idea with the chairs was a true challenge for the game design approach
  • Immersive design : Building the atmosphere and thinking about how the players will live a true adventure without the entire temple around them was really fun. We had to build an attraction that we can transport from France to San Francisco.
  • Project Management : Team Manager of 6 people with a strong deadline, being able to deliver a game for the GDC. I created backlogs, a complete roadmap and I must knew each skills of my teammates.
  • Communication: As a community manager and radio interviewee (RFM, NRJ, Voix du Nord), I developed strong communication skills, both in written and verbal form. This includes being able to articulate complex ideas in a clear and concise manner.
  • Marketing : Managing a crowdfunding campaign requires a good understanding of marketing and advertising. I learned how to create effective marketing campaigns to promote our game and generate interest. We reached our goal for this campaign on Tipeee.
  • Storytelling : we were 2 storytellers to build the narrative immersion for the players. What would be their roles? Who are they? In what era? We had to know these answers to propose a coherent content although anecdotal for the player, to make him feel that it was natural.
    and secondary plots, setting, events, dialogues...).

PROJECT MANAGEMENT SKILLS

Comfort
Trousers
Social group, Table, Smile, Community, Television, Chair
Material property, Rectangle, Font

Some of us are interactives !